[The Ark of the Covenant]
C'est quoi ce nouveau carca?
quelqu'un connait?
Ca sort juste ces jours-ci.
Si j'ai bien tout compris (pas sur ), c'est essentiellement le Carcassonne de base, sauf qu'en plus il y a l'Arche d'alliance qui se ballade et qui permet de marquer des points quand elle passe vers chez toi.
pfff le syndrome colons de catane est revenu...
Jesuska dit:pfff le syndrome colons de catane est revenu...
Ce sont les même qui font le Colons de Mormons.
Et ils ne comptent pas s'arreter là !
En anglais (sur Spielfrieks), j'ai la flemme de traduire :
1. Instead of 'farms' there are 'fields' which are scored like the
fields in "Carcassonne: Hunters and Gatherers". Each sheep is worth
two points and each wolf eats one sheep. Though it doesn't
implicitly state it, the rules do read like you cannot net a negative
score for a field.
2. The roads score like in "Carcassonne" but there is a bonus. For
each 'oasis' along the road the person scoring the road gets one
bonus point. I think I like this better than the lakes doubling the
value of a completed road in the first "Carcassonne" expansion.
3. Cities work the same except instead of shields which score an
extra two points there are scrolls.
4. Prophets are a big Follower (a.k.a. meeple) which score only once
when a city is completed and are then removed from the game. Should
the owner of the Prophet score the completed city, then every tile
and scroll in that city are worth four points each. They only count
as one follower in the city. If the city with the Prophet doesn't
complete, then the city scores at the end of the game like it was a
regular follower (i.e., one point for each tile and scroll).
5. Instead of 'monasteries' there are 'temples' which score quite
differently than monasteries. First, you don't actually place your
follower on the temple. You may place it on any other feature on the
tile, if it is a legal play. For instance, you cannot place it in a
field which already has a follower in it. A temple is completed when
it has tiles on the left, right, top, and bottom of the temple tile.
In other words, it forms a cross. At that time you first score any
other features that were completed by the tile that was placed to
make the cross and remove any followers that scored. Then the player
with the most followers on the temple tile and the four orthogonally
adjacent tiles scores seven points and the followers are left on the
board so they can score the feature they were placed on.
6. The Ark of the Covenant is a piece that is placed on the first
city that is completed by the player who placed the tile which
completed the city. During any player's turn, they may choose to
move the Ark one to five tiles instead of placing a follower or their
Prophet. The Ark scores one point for the owner of any follower on a
tile which the Ark passes through. The Ark may not move through any
space which it already passed through in that turn and may not end up
on, or move through, the space it which it started that turn. I
would guess that it can only move orthogonally, though that is not
specified in the rules.