[Deukalion]
Ça vaut quoi ce jeu ?
Les règles ont été traduites ?
Salut Fatmax, Noble Am (ton message fait doublon)i:
voici un résumé en Anglais de ce petit jeu sympatoche pour jouer à la guerre et à de mini quêtes avec un public de non-initiés:
To win: 2 players, first to 16 VPs; 3 players, 14 points; 4 players, 12 points. Obtained by fulfilling order cards, establishing settlements, attacking the hydra, having the majority of soldiers in the Underworld, bringing a treasure to Athens.
Set up: (Stickers are put on hydra and one on each soldier).
Randomly put 1 treasure on each of the 15 spaces.
Hydra on its start.
Shuffle action cards, face down on ‘AKTIONSKARTEN’.
Shuffle order cards, face down on ‘AUFTRAGSKARTEN’ (green space). Turn top 2 face up (2 green spaces).
VP cards on ‘SIEGPUNKT-KARTEN’ (blue space).
Kylix with 5 dice in middle.
Each player gets a ship and ship-board on which he puts his 10 soldiers; also 1 order card each, kept secret.
Youngest player starts; then clockwise. In turn put ships on to an anchor space.
A turn: Active player rolls the 5 dice within the Kylix so that all 5 depressions have a die land in them.
Whilst he decides how to rotate the Kylix, the others, starting with player to his left, may sail up to the distance indicated by the central die. In doing this any of the actions associated with sailing, such as fulfilling order cards and attacking, can also be carried out. These other players may choose not to sail and instead to take 2 of the soldiers back from the Underworld.
Active player rotates the Kylix determining the die points available for each of the 4 actions. The actions can be carried out in any order.
‘Karten’: If die is ‘1’: the other players each draw 1 action card
‘2’: no-one gets a card
‘3’: the active player draws an action card.
‘Kämpfer’: The active player may take up to this number of his soldiers back from the Underworld.
‘Segeln’: Maximum sailing distance. Not diagonally.
‘Hydra’: May move the hydra up to the total distance. Not diagonally, not on land, not on anchors or Styx.
Sailing:Ships on water and on Styx, and on 4 spaces around Kylix. Sail to another ship’s space you must attack it and end your movement. Cannot attack a ship on an anchor or in Styx but may share its space.
Can only enter hydra’s space if attempting to fulfil the ‘defeat hydra’ order, when end movement there. Movement also ends if entering Styx, fulfilling an order or it trying to establish a settlement or conquer a town or settlement.
Styx: When you sail into the Styx if you have the most (not tied) soldiers in the Underworld (not on board ship!) you take 2 VPs (if only 2 players, only 1 VP). By sailing into Styx you can take all your soldiers back on board. If insufficient room, he may leave some in Underworld or put treasures back on to the board (on to free spaces) to make room.
Order cards: When you fulfil your own card place it in front of you. You don’t get another. Add its VPs to your total (you need to keep a mental note of your total VPs). Order cards on the board are replaced as soon as fulfilled. The player takes the fulfilled card and places it in front of him.
If 2 players fulfil an order simultaneously they both take 1VP and the order card is discarded. This is possible as one or more players may be stationary in Athens when a new order card is revealed and the can immediately fulfil it. Treasures delivered to Athens are put back on a free space in a town.
The orders are:
1. (Colour treasure ‘nach Athen’. Deliver treasure to Athens. To get a treasure you sail to a town or adjacent to it (along side, not diagonally) and defeat it, or defeat another ship. Treasures must be put on ship spaces and if no room can put a soldier into the Underworld to make room. To deliver treasures stop on an anchor. If no order card is fulfilled in delivering treasure you can still deliver 1 treasure and take 1VP. The delivered treasure is put back on to a free space in a town on the board.
2. Attack another ship (sail shown on lower half of card). If attacker wins he lays the order card in front of him. If a player successfully defends against another that unsuccessful player is defeated.
3. Sail to a town, card requiring either you to leave a certain number of soldiers there (Segle nach…und lasse 1 Kampfe bis zum Spielende [if that is what card says it means until the end of the game – but I would guess that you keep the card if someone sends the soldiers to the Underworld]) or requiring you to have at least a certain number of soldiers on board (Segle nach…mit mindestens 8 Kampfer in diesem Zug. Darfst du nicht angreifen [you cannot attack the town]).
4. Sail to a town and have at least the indicated number of action cards in your hand. Put the indicated number of cards to the bottom of the draw-pile.
5. Defeat the hydra!
Action cards: Most take effect as played and are put under the deck. Any player can play their action cards at any time.
Establishing settlement: Sail adjacent to Epheseus, Salamis, Argos or Lindos and put the indicated number of soldiers there. Once established a settlement cannot be re-established but can be attacked. The soldiers must stay there unless killed.
The soldiers in a settlement are each worth 1 VP (but are counted on the board rather than by taking a card).
Battles: Ships: Take soldiers off the ship board and throw them. Those that land cross-side up are killed and count ‘0’. They go to the Underworld. Blank side up count ‘1’. Any other position count ‘½’. Add up total, if tied, defender wins. Winner can take a treasure from loser’s ship and put it on his own, or instead can randomly take one of the loser’s action cards. The winner must also move the loser’s ship 3 spaces away to an empty space (may pass through occupied spaces).
Towns and settlements: Attacking ship must be adjacent. To win the attacker must score at least the number shown in that area e.g. Epheseus is taken over by a new player if he scores 1 or more and a player needs to score at least 4 to take a treasure from Halikanassos. If a settlement is taken over, the soldiers there are sent to the Underworld and the conquering player replaces them with his own.
Hydra: Sail on to the hydra’s space. To defeat it you need to score 5 or more with the soldiers on your ship. If successful take the order card and move the hydra 3 spaces away to a free space. If unsuccessful, the player to your right moves your ship 3 spaces away to a free space.
Using hydra to attack: Move hydra on to a ship. The attacked player rolls his soldiers. If he scores 5 or more, he defeats the hydra and takes either 1VP card, or, if applicable, a fulfilled order card. He then moves the hydra 3 spaces away. If defence is unsuccessful, the player to his right moves the ship 3 spaces away.
The game ends as soon as one player reaches the necessary number of VPs, made up of VP cards, fulfilled order cards and soldiers in settlements
Le seul jeu où on lance des meeple pour gagner les combats et où les dés servent à décider des actions (un peu comme à Yspahan)
A noter que:
* Les règles VF n’existent pas à ma connaissance
* J’ai galéré avec des traducteur web bidons pour arriver à traduire les effets variés des cartes en Allemand
* Pour marquer tes PV tu peux: établir des comptoirs dans les ports, réussir des missions (en général ramener des trésors à Athènes, tuer une hydre…)
* Les dés ne sont numérotés que de 1 à 3, le dé central sert à déplacer ton trirème -ou si tu ne veux pas, à récupérer 2 meeples des Enfers-
* Le jeu est très jouable dès 8 ans.
* Il est meilleur à partir de 3 joueurs.
Voilà
merci l’ami !!!