[Netrunner] Jouer sur OCTGN

Un petit récapitulatif:
Télécharger OCTGN
http://www.octgn.net/Home/GetOctgn
Plugin pour jouer à Android:Netrunner
Ajouter “http://www.myget.org/f/octgngamedirectory” comme feed sous “add” dans “game management” pour obtenir la liste des plugins à télécharger.
Games Manager > Add
Name: Plugin
Feed URl: https://www.myget.org/f/octgngamedirectory
ANR est le premier de la liste logiquement :)
=> le jeu est directement jouable, toutes les cartes disposent de texte, seuls les dessins manquent.
=> les futures mises à jour seront automatiques.
=> Les sets officiels avec les scans pour ANR sont dispo ici:
http://octgn.gamersjudgement.com/wordpress/anr/sets/
En non censurés (i.e. sortis il y a + de 6 mois):
Core
What Lies Ahead
Trace Amount
Cyber Exodus
Les autres packs:
A Study In Static (Censuré jusqu’au 09/2013)
Humanity’s Shadow (Censuré jusqu’au 10/2013)
Future Proof (Censuré jusqu’au 11/2013)
Creation & Control (Censuré jusqu’au 01/2014)
Le guide pour mettre ses propres scans:
https://github.com/kellyelton/OCTGN/wik … tion-guide
Plus simple: le logiciel cardsdl.exe pour windows qui récupère les images non censurées est dispo ici:
https://mega.co.nz/#!zRhTiAQZ!LC4Q0E4d0 … kI3Crc-tr8

Les decks préconstruits de la boite de base et C&C sont dans (exemple pour Windows 7):
C:\Users<VotreNom>\Documents\OCTGN\GameDatabase\0f38e453-26df-4c04-9d67-6d43de939c77\Decks
La plupart des raccourcis claviers pour le module ANR
https://raw.github.com/db0/Android-Netr … otkeys.png
Chat Commands:
/? : This help
/topic : Set the topic of the room if you have the proper credentials
/msg {username} : Starts a chat with a specific user
/friend {username}: Add a friend, or multiple friends(separated by commas)
/removefriend {username}: Remove a friend, or multiple friends(separated by commas)
/invite {username}: Invite user, or multiple users, to a chat room(separated by commas)
Tutorial en vidéo d’utilisation d’OCTGN (en anglais)
http://www.youtube.com/watch?v=nGGECL7nom0
(nouvelle vidéo prévue pour bientôt)
Pseudo des joueurs français sur OCTGN
http://www.run4games.com/forum/viewtopi … 127&t=1400
Attention: OCTGN, son plugin pour Netrunner et les scans des cartes sont en anglais.

Opening Moves avec scans qualité HD: http://www.gogofile.com/Default.aspx?p=sc&ID=635125230563128750_6298
Enjoy!

Opening Moves est dispo pour le plugin, ainsi que la possibilité de switcher runner / corpo.
Récupération automatique des images via cardsdl.exe sans problème.

3.3.0.x
New game definition for Opening Moves. As always, almost every card scripted!
Cards NOT automated:
Project Ares (It will just an appropriate amount of agenda markers to reming you how many to trash)
False Echo (It will just announce what needs to happen, but the corp will have to do it manually)
Trickier Automations
Pawn: Its placement is not automated. To Rehost it, just target the ICE you want, double click it and select the first option
Rook: Its placement is not restricted. To rehost it, just target an appropriate ICE and double click it. It also does not increase costs, you’ll have to take care of this manually.
Invasion of Privacy: When the trace succeeds, the runners hand will go on the table. As the corporation, target the cards you can and want to trash and press “Del” for each one. Then the runner can press ‘Yes’ to retieve their hand back.

3.3.2.x
Added option to turn sound effects off/on.
Replaced some sounds.
3.3.1.x
Added first batch of sounds (See The ANR sound effects project
http://boardgamegeek.com/thread/1023387 ... ts-project
Jackson Howard will not announce which cards he retrieves
Jackson Howard can now retrieve less than 3 cards
Archived Memories now Automated
3.3.5.x
Turn Change won't clear stealth and priority highlights anymore
3.3.4.x
Caissa Programs should now work properly. First placed on the table and then hosted manually, using clicks
3.3.3.x
Replaced Run Start sound with something more discreet
Added Trash Resource sound
Replaced "[Click] - Gain Credit" sound

Les raccourcis mis à jour:


+ les maj du plugin:

3.4.1.x
Table board will flip for the spectators as well now.
Dinosaurus can now host programs as you play them from hand, as long as you have it targeted.
Snitch now once-per-run
Cards accessed from HQ should not retain their revealed highlight when returned anymore.
3.4.0.x
Added and Scripted The Collective and Laramy Fisk ;)
3.3.9.x
Choice Form Pagination now will happen at 7 buttons, to work with people with smaller monitors.
Paginated multichoice window as well.
Corp can’t press F3 to succeed the run for the runner anymore. Instead this will just announe that the corp acknowledges a successful run.
3.3.8.x
Rook should now properly host on unrezzed ICE
3.3.7.x
Notoriety shouldn’t trigger Jinteki’s ability anymore
3.3.6.x
Notoriety will now announce game victory and submit stats
Jackson will now announce the cards from the face-up archives and how many were hidden cards
Jackson will now inform from which pile each card is coming from during selection.
Added a lot more sounds to the game, and changed some of the annoying ones

Pour Windows, l’outil cardsdl.exe qui récupère les images non censurées a été mis à jour:
https://mega.co.nz/#!icwRxBhQ!I55up2Gl_ … QWcgcVe6Vk

This is a somewhat minor update that allows (hopefully) all automatically detected future packs to be selected via the addition of a pack page with vertical scrolling. The close button also works now.
I no longer play A:NR, so updates are likely to be very sporadic. If someone would like to take over (or adapt this to other OCTGN games) please send me a message.
Please note; any “subscript array” errors can be resolved by installing OCTGN in its default location.

+ les maj du plugin:
3.5.2.x
The Cleaners should not enhance meat damage when liberated by the runner.
ABT should execute onRez automations now
Damage enhancers (e.g. The Cleaners) now also affect manual damage.
3.5.1.x
Fixed bug where trashing face-down cards would send them in the face-up archives.
3.5.0.x
New game definition for Second Thoughts. As always, almost every card scripted!
Trickier Automations
Bishop: Its placement is not restricted. To rehost it, just target an appropriate ICE and double click it.
CopyCat: It won’t check for the duplicate ICE. Just make sure you’re using it when you’re allowed to.
Wotan: Since the runner decides which routines fire, they’ve not been put at options. The runner can simply trash their progs, lose money and so on.
Hellion Alpha Test: When the trace succeeds, the card will just remain on the table. Just target the resource and double click The Helion Alpha Test to return that card to R&D
Off the Grid won’t actually prevent runs automatically. Just don’t do it.
Profiteering will allow you to put >3 BP. Just don’t do it.
3.4.6.x
Server access will now be blocked until the corp gives the OK. After 3 requests to access, the runner has a chance to bypass an unresponsive corp (but don’t do this unless you’re sure the corp is not still thinking about it). Second attempt will also directly prompt the corp to acknowledge the run or inform that they’re working on their reacts.
3.4.5.x
Can now derez Agendas
Reconnect() will now return ICE to their normal position, in case they get screwed.
Plascrete carapace now comes with power tokens and their use is optional. When you’re about to receive meat damage, double click the carapace to use a token and create a damage-prevention effect on the table. That damage prevention will disappear once you receive any amount of meat damage, so don’t use the carapace all at the same time just to prevent the 3 incoming PSF damage.
3.4.4.x
Added code that gracefully handles players manually moving cards into or out of the table.
Because of the above, now moving your ID to the table at the start of the game, will trigger the game setup, which should make things easier to remember.
Freelance coding contract can now target only programs
Fixed bug where you couldn’t access face-up corp assets and upgrades.
3.4.3.x
Should not be able to access face-down ICE anymore if you have them targeted.
Brain DMG Flatline should now happen only at end of turn.
Added warning when corp approaches decking
Card draw effects can now deck the corp, as long as they initiated the effect themselves.
Advanceable trap assets should now not trigger from R&D or H&Q
Amazon industrial zone can rez ICE now (Target the ICE you just installed and double click on the industrial zone to rez it at a reduced cost.)
Plascrete will now be trashed when emptied of Tokens
Rezzed Awakening Center ICE now works correctly when used
3.4.2.x
Ambush assets such as Snare or Junebug will now immediately pop-up a question window to the corporation asking if they want to trigger their effects. This should hopefully stop mistakes of the runner trashing the asset before one had a chance to use it.

Si vous désirez aider db0 à développer le plugin pour Android Netrunner (à partir de $1 par mois):
http://www.patreon.com/db0
+ les maj du plugin:

3.6.3.x
Expert Schedule Analyzer now only works if the HQ run was initiated by that.
Woman in the Red Dress now will announce if the corp drew the card.
3.6.2.x
Fixed Running Interference Influence cost
Grifter will now work without counters and will give 1 credit if you play it after you run (fixes #355)
Jinteki and Data Leak Reversal now check for central server run validity
Project Ares will now give BP when overcharged
3.6.1.x
Scheherazade-hosted program should now use MU properly.
3.6.0.x
New game definition for Mala Tempora. As always, almost every card scripted!
Trickier Automations
Deep Red: All Caissas will gain a little marker when they come into play. When you rehost that Caissa that marker will give you one click. If you don’t rehost, that Marker will go away at the end of your turn. You should always rehost that Caissa immediately if you need to.
Hudson 1.0: Doesn’t enforce it. Just make sure you only access one card.
Accelerated Diagnostics: Phew, OK, this card is kinda ambiguous of how it works (see http://boardgamegeek.com/thread/1086167 … iagnostics). At the moment this treats allcard being “looked at” as being in some sort of execution limbo. As such any further ADs you draw with AD, will draw fresh cards. Due to the nature of scripting in OCTGN this will cause problem with cards which need a target. In those cases you need to ignore the error and replay the card afterwards, or just look at your top 3 cards before you play AD and see if any card will require targeting and do it before you play AD. Same is true for some sort of SEA Source + Scorched Earth combo. You’ll need to wait until the trace is complete before playing the SE or it will fail if the runner doesn’t have a tag. And so on. Please understand that this scripting cannot be perfect and don’t request miracles.
Unorthodox Predictions: It’s not going to enforce it, but it will put a token to remind you what you’ve chosen.
Sundew: Not automated. Just double-click on it to gain 2 credits.
3.5.3.x
Resampled all sounds to 44100:2 to stop errors