[Age of Steam]
Où puis-je trouver les règles de la deuxième édition ?
DrUiDe
Nulle part, l’éditeur ne voulant pas qu’elles soient disponibles sur internet (dixit Reixou dans la brève annonçant la sortie du jeu).
Rody dit:Nulle part, l'éditeur ne voulant pas qu'elles soient disponibles sur internet (dixit Reixou dans la brève annonçant la sortie du jeu).
C'est bizarre et triste, moi j'aime lire les règles avant d'avoir le jeu.
Bah, il y a des tonnes d'autres règles à lire
Raphaël dit:Rody dit:Nulle part, l'éditeur ne voulant pas qu'elles soient disponibles sur internet (dixit Reixou dans la brève annonçant la sortie du jeu).
C'est bizarre et triste, moi j'aime lire les règles avant d'avoir le jeu.![]()
Bah, il y a des tonnes d'autres règles à lire
Vous avez les règles de la première édition - dont aucune VF officielle n'existe (et honnêtement, il n'y que des points de détail qui changent dans la v2, le jeu restant le même).
Cet article en français :
The purpose of this article is to allow owners of the first edition Age
of Steam game to update their rules so that they match the second
edition rulebook. The second edition has been printed in Germany and
our contract manufacturer has airmailed a game to me. There exist no
huge gaffs in this edition, thank God. The second edition shall be
available in North America in a month or so. I will forgo the
capitalization, formatting and spelling corrections here, please email
me if you wish these additional non-critical details.
Aside from the rules, other changes between the two editions include:
Map: Detroit now correctly shows a ‘3’.
Income Display: Now correctly wraps around at 49; income reduction
above 50 is again -10.
Box: French text is included, IGA logo is included, French rules
provided.
Rules:
PAGE 4, 1st column, I have inserted a clarification sentance between
“Link. A”.
“A group of Track tiles may not directly connect a City or Town to
itself.”
I thought this was clearly implied, but enough folks had questions
about it to justify the sentance.
PAGES 5 and 6, Track Building Costs section, has been rewritten to
allow Complex Track to be directly Placed. This change provides further
tactical options for advanced players. Note that the existing Building
Track rules and their requirements are unchanged, the only difference
is that Complex tiles may now be Placed and I have provided the costs
for this capability. Below is the complete text for this section:
“Track Building Costs
Placing
Placing a Simple Track tile costs $2. If the hex the track tile is
placed in has a river, the cost is $3. If the hex the track tile is
placed in has a mountain, the cost is $4.
Placing a Complex Coexist Track tile costs $3. If the hex the track
tile is placed in has a river, the cost is $4. If the hex the track
tile is placed in has a mountain, the cost is $5.
Placing a Complex Crossing Track tile costs $4. If the hex the track
tile is placed in has a river, the cost is $5. If the hex the track
tile is placed in has a mountain, the cost is $6.
Note that the abovementioned additional terrain costs are only incurred
when the first tile is placed on the terrain, not when that tile is
replaced or redirected.
Placing a Track tile in a Town costs $1 for the Town and $1 for every
Track to the Town. The least expensive Town tile is the Dedicated Town
tile with one Track, this costs $2. The most expensive Town tile would
be a Complex track with a Town counter placed on it. This costs $5.
Replacing
Replacing a Simple Track tile with a Complex Crossing Track tile costs
$3.
Replacing a Track tile in a Town costs $3, no matter the added
connections.
All other replacements cost $2.
Redirecting
Redirecting any Track tile costs $2.”
PAGE 6, Move Goods section.
In the example, replace the two words ‘red’ with ‘blue’. This error
caused the vast majority of all questions concerning Age of Steam.
Please note that in the original Winsome edition of Age of Steam all
the red cities were blue and the blue cities were red. At the last
minute these were changed in the first edition Warfrog game by the
graphics artist, hence the error.
We have added clarifications to the rules text in the Move Goods
section:
Replace “color and” with “color as the Good and”.
Replace “color it” with “color as the Good it”.
Replace the word “Commodity” with “Good”.
PAGE 6, Pay Expenses section, clarification:
Replace “paying their” with “paying all their”.
Insert the following sentance between “owe. If”
“This should be immediately recorded on the income track by moving the
player’s disc.”
Most folks understood this implicitly, but I should have had this
sentance in the original rules.
PAGE 6, Income Reduction section
We are returning the English language text to the Winsome original
text. Note that the German languge text for this section was always
correct. Replace the entire paragraph with the following:
“If a player’s railroad’s income is over 50, the income is reduced by
10. If a player’s railroad’s income is 41-50, the income is reduced by
8. If a player’s railroad’s income is 31-40, the income is reduced by
6. If a player’s railroad’s income is 21-30, the income is reduced by
4. If a player’s railroad’s income is 11-20, the income is reduced by
2. This should be immediately recorded on the income track by moving
the player’s disc.”
PAGE 7, Goods Growth section. I have made some improvements to this
section. Some folks thought that one could only place New Cities A-D in
the western part of the map, some folks thought that they should slide
cubes up on the Goods Display. Hopefully these improvements should
forestall any further misunderstanding.
Here is the complete text for this section:
“The Goods Growth phase takes Goods from the Goods Display and places
them on Cities on the game board. The Goods Display is in two parts.
The light section, on the left above, is done first. Then the dark
section, on the right, is done second.
Roll as many dice as there are players at the start of the game. Put
any 1’s rolled above the ‘1’ column, 2’s above the ‘2’ column and so
on. A Goods cube is taken from the column indicated, from top to
bottom, for each die rolled for that column and placed in that City on
the map. Goods are placed in New Cities on the map, but not on New
Cities that are not yet on the map.
EXAMPLE: It is the second turn of a three player game and 3 dice are
rolled: 3, 3, 4 . The cubes in column ‘3’, boxes ‘1st’ and ‘2nd’ are
placed in Kansas City. New City ‘A’ is not on the map yet so no blocks
are moved to it. The first cube in the ‘4’ column, ‘1st’ box is empty
due to prior Goods Growth, so the cube in the ‘2nd’ box is placed in
Des Moines. New City ‘B’ was placed during the Urbanization action in
the Indianapolis hex, so it is on the map. The cube in the ‘1st’ box of
the ‘B’ column is placed on the New City ‘B’ tile.
If more dice are rolled for a City than the number of Goods in that
City column they are just excess dice.
A player who has chosen the Production action may randomly draw two
Goods cubes from the cup and place them on any two empty boxes on the
Goods Display, one cube per box, before Goods Growth dice are rolled.”
PAGE 24, The back of the rulebook now has a summary of the Track
Building costs:
“Track Building Costs
See page 5 for detailed text on these costs.
Placing Track
Simple - $2, $3 in River, $4 in Mountains.
Complex Coexist - $3, $4 in River, $5 in Mountains.
Complex Crossing - $4, $5 in River, $6 in Mountains.
Town - $1 plus $1 for each track leading to the town.
Replacing Track
Simple to Complex Crossing - $3
Town - $3
All others - $2
Redirecting Track
All - $2”
SUMMARY
That is it, folks, the only real change is the ability to directly
Place Complex track tiles within the constraints of the existing
“Building Track” rules, which remain unchanged. Imagine placing a
Simple Acute Curve out of Pittsburgh in the Mountains south of
Pittsburgh. (Cost: $4) This rules change now allows one to directly
Place a Complex tile on the Ohio River. For example, a Complex Crossing
(two straight), with one straight track connecting to Pittsburgh aimed
at Cincinnati with the other straight track connecting to the acute
curve and aimed toward Lake Erie. This placement would cost $5.
This development expands the tactical capabilities of Martin’s game and
is valid for all existing and future expansions. If you have any
questions, I cordially invite you to send an email to me at
winsome@fyi.net
John Bohrer
Winsome Games
Pittsburgh, USA
Copyright J. Bohrer 2004. All Rights Reserved.
**
Ou en français, ici : http://reixou.free.fr
Les règles sont les mêmes (à quelques tous petits points de détails près), seules des précisions et/ou tournures de phrases ayant été apportées et/ou modifiées.
Vous pouvez donc vous faire sans soucis une idée du jeu avec les anciennes règles (celles avec lesquelles tous les gens qui ont adoré le jeu ont joué).
ok, merci !
Rody dit:Ou en français, ici : http://reixou.free.fr
Les règles sont les mêmes (à quelques tous petits points de détails près), seules des précisions et/ou tournures de phrases ayant été apportées et/ou modifiées.
Vous pouvez donc vous faire sans soucis une idée du jeu avec les anciennes règles (celles avec lesquelles tous les gens qui ont adoré le jeu ont joué).