[KS - financé] Shadows over Brimstone

Endevor dit :Même si tous le reste du KS est bien raté je suis d'accord (délai, 1.5 hors de prix, nouvelles figs, vente avant les backers etc.).

Quand tu vois ce qui est livré au fur et a mesure, si tu fait abstraction de la 1.5 (personne te force a payer pour avoir plus vite), les nouvelles figs ben c'est nouveau (bon ok avant d'avoir fini de livrer c'est pas top)... reste le retard et la vente hors backers...

... parce que sinon l'offre elle colle quand meme au plafond, meme sans minecart... cheeky

@chris : ça se trouve ce jour là, tu auras une belle barbe blanche, témoignant de ta sagesse et ta sérénité
tu diras juste “je suis content pour vous”
ou tu auras oublié

Motorhead dit :@chris : ça se trouve ce jour là, tu auras une belle barbe blanche, témoignant de ta sagesse et ta sérénité
tu diras juste "je suis content pour vous"
ou tu auras oublié

Ou ça sera sa descendance : 2-3 générations et Meme qu'ils diront que HQ50th c'était quand même super :-)

Compte rendu de ceux qui sont allé récupérer leur pledge et tester des trucs à Seatle.
 


I was also given a preview of a few upcoming things, and I thought I'd give a taste here. While I did see enemy sheets, etc, I'm afraid I don't tend to remember specific numbers as much as I do overall flavor, and even if I did, Jason did ask that specific numbers not be revealed, because until they are finalized, there's always a chance they could change.

Trederra is close enough to being done that they ran demos set in the world, with Trederran Legionnaires, Mutants, Field Marshals, and Z4 Grenadiers (who hurl explosive grenades every round -- ouch!). The drawback to Trederra as an otherworld is that whenever you fail to Hold Back the Darkness, there is an increasing chance that you will be discovered and ambushed by a patrol, and the larger the party, the harder it is to avoid being spotted. On the plus side, when you scavenge, you can draw two cards, and you draw from a special Trederran scavenge deck instead of the standard deck. The Trederrans have factions, much like the Serpentmen tribes, which can affect their gameplay, and they can even have special weapons such as shatter grenades or machineguns. While the machinegun and some of their other weapons are currently tokens, Jason did mention that they hope to eventually do sculpted versions that people will be able to get separately, to further enhance their game.

While no demo was done, I got the impression that the Derelict Ship also has quite a bit of progress completed, and what Jason mentioned made me quite excited. This is a ship that was powered by a massive warpcore of Dark Stone, and whoever built it wasn't aware of the negative properties of the stone. Now the crew is all dead, shambling about as Necronauts (and the minis look gorgeous!), with a big theme of terror. The Necronauts all have Terror, so everyone on their map tile takes horror hits, and there can be up to 6 of them at once. The BEACON drones attack people's sanity, projecting gruesome images of horror into the minds of their targets, and when they are taken out, the Derelict Ship (but not the Mines) shake in response.

ALLIES! Yeah, Allies look incredible! They actually can work in a few different ways. In a basic style, allies could work like equipment. You buy the Dog, and he helps you scavenge. You buy the Mule, and he helps you carry stuff. Etc. Or, you can choose to use the more advanced rules: add another miniature to the board. The owner of the ally controls them as a second figure, who gets their own attack during combat and acts on their own initiative. A separate card will have rules for leveling that ally up, as well as rules for mutations for the ally. Most allies are one-time purchases, but henchmen are designed to be disposable. They even have a lovely d36 table for gruesome deaths, so your henchmen can go out in memorable ways (each of which has a separate game effect). You can also pay less to get a less skilled version, or more for a specialized version. Allies are definitely going to add a lot to the game.

I heard a bit about a couple of the new classes, too. Samurai will build up fury throughout combat, then unleash it in cool signature moves. Doctors will be able to attempt surgeries, get a bonus to using bandages, and come with a doctor's bag that auto-refills with bandages every adventure. Cowboys will be able to lasso enemies, to mess with their stats.

Jason also talked a bit about the Mission Packs. He noted that, since you'll be fighting mostly the same monster, they have a way to keep each encounter unique and different, so it doesn't feel repetitive. For example, one group of vampires might be sensitive to light, so they'll take penalties as long as they're close to the lantern, but they'll also get bonuses to attack the lantern-holder. In addition to the stories and missions involving the monster, they'll also come with normal threat cards, so the monsters can be encountered in other missions and games too as a typical threat.

I also saw quite a bit of the upcoming enemy sheets. The following enemies have at least a draft done of their standard enemy sheet, so they're closing in on complete.

Tribal Ghost Warriors always attack from Ambush. They gibber and move in strange, disturbing ways, as they're possessed by demons from beyond.

Vampires can potentially bite heroes. If you're unlucky enough to get bitten by a vampire, you get a curse which has both good and bad effects. For example, you might get stronger, but you can no longer enter the church (or even the church tent in the expanded town), which makes it much harder to get rid of corruption. But if you get too much corruption, that could cause you to become a full vampire (which I believe removes you from play).

Werewolves can similarly scratch heroes, primarily through KO'ing them. A hero scratched by a werewolf will get a curse that can cause them to occasionally lose control.

The Lost Army looks great. They won't get placed in checkerboard patterns, but in blocks -- but they actually gain armor when adjacent to other members, so explosives don't work so well for them. In addition, while they don't have a great ranged To Hit, when they target someone, ALL the Lost Army with line of sight to that target unleash their guns all at once. So you could end up with like 16 dice targeting a single person all at once. Gruesome.

The Succubi actually have different responses based on the gender of the hero. Male heroes are distracted and are down dice to attack them, while female characters are unaffected -- but the succubi gain bonuses to attack them, since they are seen as a particular threat.

The Black Fang Tribe will start with tokens of Dark Stone on their sheet. As the fight goes on, they will consume a piece of Dark Stone and gain some sort of effect. If you take them out quickly, you may be able to grab the remaining Dark Stone.

The Cult of the Crimson Hand gain a bonus to attack whenever they're wounded. And while they don't have a ton of health, they do have Endurance, so they can't be taken out too quickly. And whenever you encounter the Cultists, they also draw a random Artifact which grants them extra health... and it can even potentially be used against the heroes. But when the holder is taken down, you can attempt to salvage the artifact and take it for yourself.

Swamp Raptors will be able to be encountered as a standard threat (as a young Swamp Raptor) or as an epic threat with extra cards. Are you one of those people who wanted to face off with a pack of them? Guess what: it looks like you might end up facing off with up to three of them as an epic threat. (I'm gonna want to get extras...)

The only remaining material from the Kickstarter that I didn't specifically see anything new about: the Flesh Stalker, the Blasted Wastes (and the Wasteland Scavenger), the Sand Kraken, the Wasteland Terralisk, the Ancient One, the Hell Cannon (though the miniature was there), a couple of the upcoming Hero classes, and the various card sets. And even with those, I have no reason to suspect they're not just as far along in development as the other things I noted. They look like they're heading rapidly towards the finish line, and I, for one, am pleased with what I've seen so far.

J’ai lu ça avec enthousiasme, FFP ont l’air de continuer à vouloir peaufiner leur bébé dans les détails ça donne très envie.

Cool news.
Tu as reçu ton lot Endevor?

Waouh ça fait quand même un sacré paquet de nouveauté au moins ça avance sur ce point là tant mieux.

Nrak dit :Cool news.
Tu as reçu ton lot Endevor?

Non pas encore.
Mon colis vient de quitter NY je suppose que c'est la dernière étape avant Paris.
Ce qui veut dire que c'est de plus en plus possible pour fin de semaine, tout dépendra du temps en douane, de toute manière je suis en déplacement jusqu'à jeudi.

Photo des darkstone pour ceux qui les ont pris.

Urg, pas fan de la couleur pour le coup …

Je voyais un truc plus foncé même si c’est violet aussi sur les dessins, je suppose qu’ils ont pris des trucs qui existaient, le fait que ça soit des tailles différentes c’est pas mal quand même. Mais bon c’est vraiment du cosmétique.

Ah!
Your item departed a transfer airport in Ch. De Gaulle, Paris, FRANCE on March 7, 2016 at 9:51 am. The item is currently in transit to the destination.
La destination étant le bureau de douane je pense :slight_smile:

Motorhead dit :@chris : ça se trouve ce jour là, tu auras une belle barbe blanche, témoignant de ta sagesse et ta sérénité
tu diras juste "je suis content pour vous"
ou tu auras oublié

Eh j'ai quand même pledgé en Mine Cart  Outlaw, donc je ne parle que de ceux qui vont recevoir la 1.5 .... que je vais devoir haïr dès qu'ils auront reçu leur colis.

D'ailleurs je les déteste tellement que je téléphone de suite aux douanes pour leur parler des ces paquets 
C'est quoi ton vrai nom Endevor ?


Edit : me suis trompé de pledge.

chrischneider dit :
Motorhead dit :@chris : ça se trouve ce jour là, tu auras une belle barbe blanche, témoignant de ta sagesse et ta sérénité
tu diras juste "je suis content pour vous"
ou tu auras oublié

Eh j'ai quand même pledgé en Mine Cart, donc je ne parle que de ceux qui vont recevoir la 1.5 .... que je vais devoir haïr dès qu'ils auront reçu leur colis.

D'ailleurs je les déteste tellement que je téléphone de suite aux douanes pour leur parler des ces paquets 
C'est quoi ton vrai nom Endevor ?

Franchement je compatis un peu pour vous… bon en fait non je vais continuer à vous teaser…
On voit bien les nouvelles figs dans la masse, surtout Bélial.


Mon colis est sorti de la douane soit pas de frais (très improbable) soit ils ont accepté la valeur ce qui est cool.

je n’ai jamais autant suivi le colis de quelqu’un d’autre ;) 
cool pour toi si tu passes à travers la douane (et je regrette de ne pas avoir pris la livraison snif)

Si ça vous saoule dites le moi hein.
pour vous moquer de moi, il n’y a personne à ma boite ni jeudi ni mercredi :slight_smile:

Pour ceux qui attendent leur colis et qui souhaitent avoir le suivi colissimo il faut appeler le 3631 choix 1 puis 2 puis 7 et l’opératrice vous donnera la correspondance avec le numero en CJ.

Moi le numero CJ marche directement sur le suivis colissimo