Les demeures de l'épouvante seconde édition

[Les Demeures de l’Épouvante]

Bonjour,
apres quelques parties je dois avouer que certains points restent obscures et ont besoin de reponse.

1/ carte horreur Claustrophobie
il est écrit : “chaque fois que vous terminez votre tour à portée de 2 cases ou moins, subissez 1 horreur face cachée”. Question, à portée quoi ?

2/ la portée
certaines creatures attaquent les investigateurs à portée ou, pour les tests d’horreur, il est question aussi de portée. Il est dit qu’elle fait 3 cases sauf mention contraire (p.8 du livret 1), toutefois il est écrit aussi que l’on ne peut pas mesurer la portée à travers portes (la mention fermée n’est pas ajoutée) et murs. En consequence, qui fait un test d’horreur et qui est attaqué par des le monstre attaquant tous les investigateurs à portée dans ce schéma :



=>reponse sur la meme page : les portes arrêtent la portée meme si les monstres les traversent.

3/ les pions indices
ils servent pour TOUS les tests, y compris les tests d’horreur, attaques, etc. Ou seulement pour quelques tests liés aux fouilles… ?

4/ étape d’horreur
si un seul monstre est présent dans la demeure, et qu’il faille faire un test d’horreur à plusieurs investigateurs pour le meme monstre. Faut-il activer la fonction test d’horreur sur la tablette une seule fois, et faire le meme test pour tout ceux qui sont à portée ? Ou bien, faut-il activer la fonction une fois par investigateur concerné pour qu’ils aient éventuellement des tests differents à faire ?

5/ égalités
quand 2 investigateurs sont potentiellement la cible d’un monstre, effet ou attaque. Faut-il trancher l’égalité au hasard ou les joueurs ont-ils le choix ?

6/ etat et timming
quand un investigateur durant son tour gagne, par l’effet d’une carte ou autre, un etat comme sonné, entravé ou étourdi (portent la mention : “à la fin de votre tour défaussez cette cartes”), le défausse-a-t-il immédiatement à la fin du tour actuel ou doit-il le conserver pour le tour prochain et donc en subir les effets durant la phase de mythe qui arrive?
plus fourbe : la paranoïa m’oblige EN FIN DE TOUR à retourner une horreur face visible, je retourne désorienté qui me rend “sonné”. Question, sachant que c’est en ce moment là fin de mon tour ET que sonné est défaussé en fin de tour, est-ce que je conserve cette carte ou est-ce que je la défausse de suite.
En d’autres termes dans quel ordre se résolvent les etapes de fin de tour ?
1/ défausser les états.
2/ gérer les effets des cartes horreur et degat
ou
1/ gérer les effets des cartes horreur et degat
2/,défausser tous les états eventuels

voilà merci

Bon apres relecture la question 2 est réglée

Carte claustro :

So, Claustrophobia proved being one of the most debated cards across different boards. I asked FFG about how to rule this card, and today I received an answer from Kara Centell-Dunk.


Question:Hello, Julia here, with a rules query for Mansions 2nd edition. It regards the Claustrophobia card. The card reads: "“Whenever you end your turn within range of 2 or fewer spaces, suffer 1 facedown Horror” From which space is range counted? Some players are under the impression that you end your turn in a space, and then you count range from your space in the four directions, until you find something breaking range (wall, door, etc); some other players read this as if “range 2” meant a series of spaces where range is not broken, regardless of the position of the investigator.
Allow me to make an example (S means Space, I is the position of the investigator): S-I-S so, three consecutive spaces with the investigator in the middle. Is Claustrophobia triggered, or not? Some players say yes (it’s a range 1 from where the investigator stands), some other players say no (the area is made of three spaces so it’s a total range 3)
Thanks in advance for help,
Julia



Answer: Hey Julia,
Range is up to three spaces away, but is not measured by a drawn line. Rather it is a true or false state. Every space on the board is either within range of the investigator or not within range of the investigator. So an investigator with Claustrophobia could point to every space on the board and say “yes, this space is within range” or “no, this space is not within range.” If that investigator can point at 3 or more spaces and say “Yes, this space is within range” than the effects of Claustrophobia are not resolved.
In your example of S-I-S the investigator points at S(left) and it is within range, then points at space I and it is within range, then finally points to space S(right) and it is within range, so at least 3 spaces are within range of the investigator and Claustrophobia does not trigger.
Thanks for playing,

Kara Centell-Dunk
Game Developer
Fantasy Flight Games

 

Bonjour Zombie killer, 

Ayant fait une première partie hier soir, les mêmes interrogations dont tu as fait part me sont venues. Aujourd’hui, as-tu les réponses à tes différentes questions ? Si oui, peux-tu m’aider ? 

Aussi, il semble que la “portée” ne soit plus pour toi un problème, pourrais-tu développer ? Si une porte a déjà été ouverte, pour exploration par exemple, fait-elle encore obstacle à la portée ? 

Si un autre veut répondre aux bonnes questions de Zombie Killer, je suis preneur aussi… 

PrinceMychkine

Avec du retard voici des réponses glanées ça et là :

La portée c’est 3 cases mais les portes font obstacle.
La mouvement des investigateur peut être scindé durant son tour (mouvement/action/mouvement)
Claustrophobie : il faut que l’investigateur puisse avoir une LdV sur 3 cases qui ne sont pas séparée par une porte (en gros une salle avec 2 cases ou moins c’est mort)

source
j’ai trouvé ça sur bgg :
UPDATE: There is now an official FAQ from FFG. It doesn’t cover everything listed here, but does hit some of the major questions, so definitely check this out first before reading this thread.
https://images-cdn.fantasyflightgames.com/filer_public/27/a1
—————————————————
Just thought I would try compiling a list of answers to the more common questions I see asked to possibly help some people save time…also I’m bored.
1) INVESTIGATOR MOVEMENT
– Investigators may move UP TO TWO spaces for a single move action (unless an effect says otherwise)
– Investigators may INTERRUPT their move action in order to perform a different action. Example: You may move one space, search a point of interest, then move another space.
– SOLID white or yellow borders are passable (you may move through them). DASHED white or yellow borders are NOT passable (you may NOT move through them unless an effect says otherwise, for example, winged monsters can move freely over impassable borders as they are « flying »).
2) ADJACENCY
– Spaces separated by WALLS and DOORS are considered adjacent.
– Monsters and investigators CAN NOT move or attack through WALLS (unless an effect specifically allows them to, for example Ghosts and Hounds of Tindalos have a phasing ability which allows them to move through walls).
– Investigators CAN NOT attack through DOORS (unless an effect specifically allows them to)
– FIRE can spread through DOORS, but NOT WALLS (unless an effect specifically allows it to).
– LIGHT SOURCES negate DARKNESS through DOORS, but not WALLS
3) MONSTER MOVEMENT & SPAWNS
– If the app instructions say « Monster moves up to X spaces toward the nearest investigator » and the monster reaches the investigator in fewer than X moves (or is ALREADY in the same space as the investigator) then the monster stops moving/ doesn’t move at all.
– If the app instructions say « Monster moves toward an investigator WITHIN RANGE », and there are no investigators in range, then the monster DOES NOT MOVE. (An investigator on the other side of a door is NOT considered within range, because range is not calculated through doors).
– If the app instructions say the Monster moves toward or attacks the investigator with the Most/Least of anything, and there is a tie between multiple investigators, THE PLAYERS DECIDE WHO GETS TARGETED.
– If the app instructions say a Monster moves to be in range of an investigator OR adjacent to an investigator for the purpose of attacking, and there are no investigators close enough for the monster to be within range OR adjacent, then the monster DOES NOT MOVE. After selecting the option « No investigators in range/adjacent » in the app, the monster will normally be given additional move instructions.
– If a monster SPAWNS in a room from an entrance that is barricaded, the barricade is IGNORED (it does not get destroyed, but does not block the SPAWN either).
4) RANGE
– WITHIN RANGE always means WITHIN 3 SPACES (or up to 3 spaces away)
– Your current space is considered 0 spaces away
– RANGE DOES NOT count through DOORS
– RANGE DOES NOT count through SECRET PASSAGES
– However RANGE DOES count around CORNERS
5) DAMAGE/HORROR
– IN GENERAL damage and horror is always taken FACE UP and the cards are read and resolved IMMEDIATELY.
– You only draw cards face down if specifically told to draw face down damage/horror.
– If instructed to FLIP Damage/Horror FACE UP, you must CHOOSE RANDOMLY.
– If instructed to FLIP Damage/Horror FACE DOWN, you MAY CHOOSE which to flip.
6) SKILL TESTS (INCLUDING EVASION AND HORROR CHECKS)
– If the app gives you a skill to check with no number, you simply perform the test and tell the app how many successes you had.
– If the app gives you a skill check, with a number separated by a semi-colon, that number tells you how many successes you need in order to PASS.
– If the app gives you a skill check with a +X or -Y after it, it means you add or remove that number of dice to/from your roll.
– If the app tells you to take X damage/horror, and a skill check NEGATES, each success you roll subtracts 1 from X. If you roll X successes, then you take NO DAMAGE/HORROR.
EVASION:
– If you do any action EXCEPT ATTACK while a monster is in your space, you MUST do an EVASION check against the monster with the HIGHEST AWARENESS RATING (number in the upper right corner of the monster tile).
HORROR:
– All investigators must do a horror check if there is a monster WITHIN RANGE (not counting through walls or doors)
– If there are multiple monsters within range, you must do a horror check against the monster with the HIGHEST HORROR rating (lower right number on the monster tile)
– If there are multiple INVESTIGATORS in range of the SAME MONSTER, then you trigger the horror check through the APP for that monster ONCE, but then EACH INVESTIGATOR must perform their own horror check.
7) FIRE
– When fire spreads, it is spread to ONE (and ONLY ONE) space that is adjacent to a space that is currently on fire, regardless of how many separate fires there may be.
– Fire can spread through doors, but not walls (unless an effect specifically allows it to)
– Fire ignores barricades
– You may use an action to perform an agility test to try to extinguish fire. For EACH SUCCESS, you may extinguish ONE FIRE in your CURRENT SPACE or ANY SPACE YOU MOVE TO DURING THE SAME TURN. So this means if you roll 3 successes, you can extinguish a fire in your current space, as well as both spaces you move to afterward (assuming you use a move action as your 2nd action).
8) ITEMS & SPELLS
– COMMON ITEMS, UNIQUE ITEMS, and SPELLS can all be TRADED/DROPPED voluntarily (as they are ALL POSSESSIONS).
– If instructed to DROP an ITEM, this effects COMMON ITEMS or UNIQUE ITEMS but NOT SPELLS.
– If you can only carry X number of items, SPELLS are NOT COUNTED as part of this limitation
9) BARRICADES
– If a monster attempts to break through a barricade AND FAILS, then it’s movement is forfeited (the monster cannot continue moving for that particular action).
– Barricades ONLY BLOCK MONSTER MOVEMENT, it does NOT prevent a monster from SPAWNING from a particular entrance.
– Barricades DO NOT block NPC movement.
For additional information
All of the rules listed here are paraphrased from the Rules Reference Guide (included with the game) https://images-cdn.fantasyflightgames.com/filer_public/a6/c1…
Also, check out the fan-made Mansions 2 wiki created by Anthony Ronda for additional information.
http://madness2.online
If there are any mistakes, let me know and I’ll fix them, and if there are any additions that I may have missed, feel free to suggest them.

que de questions!!! :wink:

Ok merci beaucoup Zombie Killer ! Je crois que tout y est :slight_smile: