[Song of Silveranth] Explo-narratif de Laukat


1 à 4 joueurs

nan mais regardez moi cet aimant que constitue cette image du jeu sur la table !! miam alors
j’ai toujours été attiré par ce que fait Laukat sans jamais en avoir joué un …
Ce petit dernier pourrait me faire basculer avec sa promesse d’exploration et narration et aussi un peu pour son solo
Le participatif sera en Vo mais bien entendu Red Raven fait confiance aux localisateurs pour le mettre dans les mains de tous.
c’est beau, il y a des figs et des standees et c’est à surveiller de mon point de vue
https://gamefound.com/en/projects/red-raven-games/song-of-silveranth

Song of Silveranth is a co-operative, open-world, narrative adventure in the tradition of Ryan Laukat’s Sleeping Gods and Sleeping Gods: Distant Skies. You and your friends undertake a treacherous quest, confronting powerful kingdoms, suspicious priests, dangerous creatures, and afflicted people. There are many paths to walk, whether you choose thievery, discourse, combat, or intrigue. You must explore a wide world, gaining improbable allies and deadly enemies along the way.

Song of Silveranth uses a richly-woven narrative and keyword system to tell many tales. Each character has their own questline, and the branching main story offers world-changing choices and surprising endings. Players also explore a location book, walking forest paths, delving into dark caverns, and braving trapped ruins where a wide host of enemies hide and wait for their next victim. Combat is quick and dynamic, featuring a new press-your-luck system and a wide array of tactics and weaponry.

Through a massive atlas, in deep dungeons, and across quests and stories where your choices change the outcomes of people and lands larger than yourselves, your characters will test their strength and learn where their resolve truly lies.

Les combats feront appel à un nouveau systeme proche du stop ou encore, chaque personnage aura son lot d’aventure et de quêtes dans un large monde de 60 pages d’atlas où vous parcourerez sous-bois dungeons ou ruines

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J’ai bien fait de cliquer. J’ai terminé un « run » Distant worlds, j’aime bcp découvrir ses univers et ses petites histoires, le système est en effet plus fluide que dans Sleeping gods. En avant pour 3 ans d’attente …

Song of Silveranth is a co-operative, open-world, narrative adventure in the tradition of Ryan Laukat’s Sleeping Gods and Sleeping Gods: Distant Skies. You and your friends undertake a treacherous quest, confronting powerful kingdoms, suspicious priests, dangerous creatures, and afflicted people. There are many paths to walk, whether you choose thievery, discourse, combat, or intrigue. You must explore a wide world, gaining improbable allies and deadly enemies along the way.

Song of Silveranth uses a richly-woven narrative and keyword system to tell many tales. Each character has their own questline, and the branching main story offers world-changing choices and surprising endings. Players also explore a location book, walking forest paths, delving into dark caverns, and braving trapped ruins where a wide host of enemies hide and wait for their next victim. Combat is quick and dynamic, featuring a new press-your-luck system and a wide array of tactics and weaponry.

Through a massive atlas, in deep dungeons, and across quests and stories where your choices change the outcomes of people and lands larger than yourselves, your characters will test their strength and learn where their resolve truly lies.

Les combats feront appel à un nouveau systeme proche du stop ou encore, chaque personnage aura son lot d’aventure et de quêtes dans un large monde de 60 pages d’atlas où vous parcourerez sous-bois dungeons ou ruines.