[Race for the Galaxy]
http://picasaweb.google.com/aragos/BoWCards
Rebel Freedom Fighters
3 defense gray military world, 1 vp
I See +1 card
II Gain one prestige when developing a rebel development
III +1 military, -2 military if you have an imperium card on tableau
Gain one prestige when settling a rebel military world
Alien Research Team
2 csot gray homeworld, 1 vp
I See +2 cards
III -1 cost to settle alien worlds
May place an alien military world as an alien non-military world
at full cost (including any discounts, including the one on this
card)
IV consume one alien good for one prestige
Galactic Scavengers
2 cost novelty windfall homeworld, 0 vp
II save 1 card from your development payment under this world
III save 1 card from your world payment under this world
V draw all cards under this card
Starting power: put 1 card from your hand under this world before
selecting your first action
Uplift Mercenary Force
2 cost, 0 vp homeworld
I see +1 card
III +1 military for each windfall in your tableau
May discard 1 card for +1 Military (additional) this phase
Interstellar Casus Belli
4 cost dev, 0 vp
III may spend 1 prestige to take over a military world from any tableau, if
successful, gain 2 prestige
IV: may spend 1 prestige to gain 3 vp
Pan-Galactic Security Council
1 cost gray world, 1 vp, one prestige
I See +1 card
III May spend one prestige to automatically fail a take over attempt against
any player's tableau
IV may discard 2 card sto gain one prestige
Imperium Planet Buster
9 cost dev, 9 vp, one prestige
III +3 Military
May take over and destroy a military world from tableau with at least
+1 military. If successful, gain one prestige
Federation Capital
3 cost gray world, worth as many VP as you have prestige
II Gain one prestige after placing a 6 cost development
VI consume card for prestige
Mining Modle Uplift Race
3 cost rare production world
I +1 explore
III -1 to cost of non-military rare world
V Produce brown good
Pan-Galactic Mediator
1 cost dev, 1 vp, one prestige
I See +1 card
III -1 Military
Gain 1 prestige when using a military to non-military power
Alien Oort Cloud Refinery
0 cost, 1 vp
$ you may not sell a good from this world
Any phase, game end
choose this world's kind
Uplift Gene Breeders
3 cost genes production world, 0 vp
V Produce genes good. When producing on this world, gain one prestige.
Universal Peace Instititute
6 cost dev, one prestige point
III -2 to settle non-military world
-2 military
IV Consume two goods for one prestitage and one card
Scores: 1 vp for each negative military
1 vp per military world
2 vp Pan-Galactic Mediator
Alien Departure Point
9 cost, 9 vp Alien production world, one prestige point
I at start of phase, may discard one card for one prestige
VI produce alien good
Imperium Invasion Fleet
5 cost dev, 3 vp, one prestige point
III +3 military
+1 additional rebel military
May discard from tableau to place as non-military world as a military
world and gain two prestige (this can combine with takeover powers, but not
military to non military powers).
Rebel Troops
2 cost development, 1 vp
III +1 military
May discard one card for +1 military in this phase
IV consume one good for two cards
Retrofit & Salvage, Inc
2 cost Novelty production world, 1 vp
II -1 cost to develop
Round end: After discarding, take all other players' discards into your hand
and keep them
Uplift Revolt World
4 defense military genes windfall, 1 vp
III +1 military for each genes world in your tableau
Terraforming Engineers
3 cost, 2 vp
I See +1 card
III -1
May replace (at no cost) one non-military world with a 0-3 higher cost
non-military world of the same kind to gain 1 prestige (this is not a
Settle action and cannot be combined with other Settle powers)
Alien Tourist Attraction
5 cost novelty windfall, 3 vp, one prestige
I See +1 card
IV consume one good for one vp and two cards
Lifeforms, Inc.
3 cost genes production world, 1 vp
III May discard a Genes good for -3 cost to place a non-military (typo here, before edit said military) world
V May discard 1 card to produce a good on one genes windfall
Rebel Council
8 defense military world, 8 vp, one prestige
II gain one prestige after placing a rebel development
IV consume one good for one vp
Galactic Markets
4 cost development, 2 vp, one prestige
III draw one card after you place a world
IV Consume up to 3 goods for one vp apiece
V draw one card
Alien Booby Trap
1 defense military world, 1 vp, one prestige
III May spend 1 prestige for +3 military in this phase
V May discard 1 card to produce a good on one Alien windfall world
Rebel Sneak Attack
2 cost development, 1 vp
I Combine explore cards with hand
III May discard from tableau after placing a world to place a military world
(cannot combine with takeover or military to non-military powers)
III may discard from tableau to takeover a military world from an imperium
tableau, adding 2 military for each rebel military world in your tableau
Imperium Fuel Depot
3 defense rare production world, 1 vp
III draw 2 cards after you place a world (not including this card); then
discard 1 card from hand
V produce rare good
Pan-Galactic Hologrid
6 cost development
I at the start of the phase, may discard 1 card from hand to gain 1 prestige
III draw 1 card after you place a world
$ +2 cards when trading novelty good
Scores: 2 vp per novelty world
2 vp for Expanding Colony
1 other world
Alien burial site
2 cost Novelty production world, 1 vp, one prestige
$ +1 trade novelty
V produce novelty good
Pan-Galactic Affluence
6 cost development, 1 vp
II gain 1 prestige after placing a development (does not apply to this card)
IV consume two goods for one prestige and 1 vp
V at the end of this phase, draw 1 card if you produced the most goods in this
phase
Scores: 1 vp per prestige
2 vp Export Duties
2 vp Galactic Renaissance
2 vp Terraformed World
Rebel Fuel Refinery
4 defense rare windfall world, 2 vp, one prestige
III may discard a rare elements good for +2 military in this phase
Psi-Crystal World
5 cost rare windfall world, 3 vp, one prestige
I See +1 card
III -1 military
Round start: select your action after all other players turn up their action
cards
Imperium Capital
6 cost gray world, 6 vp
III gain 1 prestige after a rebel military world
IV consume two goods for 2 prestige
Ravaged Uplift world
2 cost rare windfall world, -1 vp
III may place an uplift military world as a non-military world at full cost
(with any discounts)
V gain one prestige if you have the most uplift worlds in tableau
Galactic power brokers
5 cost dev, 3 vp, one prestige
II draw 2 cards at the start of this phase, then discard 1 card from hand
IV may spend 1 prestige to draw 3 cards
Golden Age of Terraforming
6 vp cost dev, one prestige
II may discard a rare good for -2 cost to place a development (not including
this card)
III may discard a genes good for -3 cost to place a non-military world
III put a good on a production world when placing it
Scores: 2 vp/terraforming card (including this one)
1 vp/other 6 cost development
1 vp/production world
Alien Cornucopia
6 cost dev
III Gain 1 prestige after placing a production world
V gain 1 card
Scores: 2/alien card (including this one)
other (non-Alien) production world
Information Hub
3 defense novelty production world, 2 vp, one prestige
I combine explore with hand
II draw 1 card at the start of this phase, and then discard one card from hand
V produce novelty good
Alien Guardian
9 defense alien military windfall, 9 vp, one prestige
IV may discard 2 cards to gain 1 prestige
Universal Exports
3 cost novelty production world, 2 vp
I combine explore powers from hand
$ +1 card when trading
V produce novelty good
may discard 1 card to produce a good on one windfall world
Black Hole Miners
4 cost gray world, 0 vp, 1 prestiage
V draw 3 cards
Round end: discard down to 12 cards instead of 10.
Mining Mole Uplift Race
3 cost rare production world, 2 vp
I see +1 card
III -1 to place rare element world
V produce rare good
Avec un développement à 9.
Un dev 6 alien avec du prestige en rapport avec des mondes de production.
Un monde rebelle à 8 et un monde alien à 9.
Un dev 6 avec un peu de bleu.
Un dev 6 avec du prestige lié aux développements, et un pouvoir interactif de production. ( Comme Conglomérat minier).
http://boardgamegeek.com/image/697047/r ... ize=medium
Un tableau avec toutes les cartes symbolisées, quelque soit l'extension.